Oh, the command is available in stream chat, but if you’re after the final save .. here it is! Don’t load this in 2.5.0 however, as the cow ingot system will fail terribly.
Let’s try this again, shall we? Within a few patches, the modded game we had fell to being unplayable. Now that the DLC has landed, we’re going to try it again. Things are a little different this time around, thanks to Bethesda having their own mod platform.
Welp, here it is! This download will give you the Day Nine version of the world I’m playing, complete with max sized draconic storage battery, cow powered ingots and fuel, a stupidly efficient big reactor, and the beginnings of one of the largest mega-builds I have ever done.
I should really be posting here more often. For now, here’s the save for my Twitch play through of Sky Factory 2.5! Just unzip the file and put the #Released folder in your save folder.
Day seven of Cowmaggedon is mooving along well.
Wanted to spend a little time, and define exactly what my plans and the mods I’m using for the Fallout 4 play through, as well as how you can install them yourself. My aim was to extend or provide a few useful game mechanics, bring some additional visuals to the environment, and to round out the game as a whole.
We already have done a fairly complete run of the game on stream, so why do it again? DLC, baby! As such, I’ve spent a little time already in the game to establish the basics. The stragglers have been rescued, we have our basic power armour, and Sanctuary has been established. A tiny amount of the world has been explored and one settlement has been helped because WILL YOU SHUT UP PRESTON, PLEASE, FOR THE LOVE OF THE COMMONWEALTH.